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A look inside the workshop.

A cross-section of the work so far. This colorful mix of solo and team projects ranges from shipped products to interactive experiences to small prototypes.

Highlights3
Deskworm – Game cover
Deskworm – Game cover
PersonalGame2026
Desktop Pet · Idle
Deskworm

A little worm that lives on your desktop and keeps you company.

Tap Tap Loot – Game cover
WorkGame2026
Desktop RPG · Idle
Tap Tap Loot

A small desktop RPG you play on the side.

Footgun: Underground – Game cover
WorkGame2024
Roguelike · Action
Footgun: Underground

A roguelike with balls: dribble your way through a deadly subway network.

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12
Procedural Generation – Tool cover

Academic

Procedural Generation

My bachelor's thesis: a tool that procedurally generates 2D levels, from entire landscapes to dungeons that can be linked together. Using seeds, you can regenerate or rearrange levels and level sequences at any time, or bring them to life with objects like houses or trees. My main priority was keeping the tool as flexible as possible for other developers. Algorithms are basically my arch-nemesis, but the thorough documentation paid off: the tool was later put to use in my project Raykin, where it was extended specifically for landscape generation.

Tool · Procedural Generation

UnityC#

Screenshots

Procedural Generation Tool screenshot 1
Procedural Generation Tool screenshot 2
Procedural Generation Tool screenshot 3