Kiny
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Hey, I'm Kiny.

Game developer and software engineer. A mix of visual frontend and deep, underlying systems.

Portrait of Kiny, game developer and software engineer
Who I am

An engineer with an eye for design.

The path began at a design school and led straight into a software engineering degree. That exact combination shapes every project today. As a full-stack developer, the visual, artistic side merges seamlessly with solid backend architecture. My main work focuses on large systems and gameplay loops in the Unity Engine, complemented by tailor-made web projects.

In my free time, my own game Deskworm serves as a creative playground. Although already released, the title is constantly expanded with new patches and mechanics. It's the perfect place to really let loose technically.

Based in
Germany
Currently
Turtle Knight Games
Available
On request
Tech Stack

The tools.

The technical foundation. An overview of the programs and languages I reach for regularly.

Game Development & Design

From complex systems in Unity to visual asset design.
Unity
since 2017
C#
since 2017
Steamworks
since 2021
Adobe Suite
since 2016
Blender
since 2022

Web & Infrastructure

For modern web applications, self-hosted servers, and functional scripts.
Next.js
since 2026
TypeScript
since 2026
Tailwind CSS
since 2023
Python
since 2021

Workflow & Planning

Indispensable for clean versioning, mockups, and structure.
Git
since 2017
AnyType
since 2026
Notion
since 2025
Miro
since 2021
VS Code
since 2017

Collaboration

Turning ideas into systems.

Looking for a developer who doesn't just write code but also understands the bigger visual picture? Just drop me a line, even if the idea is still right at the start.