An engineer with an eye for design.
The path began at a design school and led straight into a software engineering degree. That exact combination shapes every project today. As a full-stack developer, the visual, artistic side merges seamlessly with solid backend architecture. My main work focuses on large systems and gameplay loops in the Unity Engine, complemented by tailor-made web projects.
In my free time, my own game Deskworm serves as a creative playground. Although already released, the title is constantly expanded with new patches and mechanics. It's the perfect place to really let loose technically.
The tools.
The technical foundation. An overview of the programs and languages I reach for regularly.
Game Development & Design
From complex systems in Unity to visual asset design.Web & Infrastructure
For modern web applications, self-hosted servers, and functional scripts.Workflow & Planning
Indispensable for clean versioning, mockups, and structure.Collaboration
Turning ideas into systems.
Looking for a developer who doesn't just write code but also understands the bigger visual picture? Just drop me a line, even if the idea is still right at the start.
