Kiny
HomeProjectsAboutContact
Language
Projects

A look inside the workshop.

A cross-section of the work so far. This colorful mix of solo and team projects ranges from shipped products to interactive experiences to small prototypes.

Highlights3
Deskworm – Game cover
Deskworm – Game cover
PersonalGame2026
Desktop Pet · Idle
Deskworm

A little worm that lives on your desktop and keeps you company.

Tap Tap Loot – Game cover
WorkGame2026
Desktop RPG · Idle
Tap Tap Loot

A small desktop RPG you play on the side.

Footgun: Underground – Game cover
WorkGame2024
Roguelike · Action
Footgun: Underground

A roguelike with balls: dribble your way through a deadly subway network.

Filter

More projects

12
Procedural Creatures – Tool cover

Academic

Procedural Creatures

My final project from the Game Engines lecture. A tool for building procedural creatures: you steer them through uneven terrain while freely changing the number of their legs. The creatures can be created directly or loaded as a finished model. The clever part is that the animations don't run on fixed keyframes but are calculated in real time, adapting live to the ground beneath them.

Tool · Procedural Animation

UnityC#

Trailer

Procedural Creatures trailer thumbnail
Clicking connects to YouTube and may set cookies.

Screenshots

Procedural Creatures Tool screenshot 1
Procedural Creatures Tool screenshot 2
Procedural Creatures Tool screenshot 3